Change Private Values Using Friend Class in C++ Programming
The given C++ program demonstrates the use of friend function in a class for setting the value of a private data member.
	- The program starts by including the necessary header files and defining a class A. The class A has a private data member x, which is initialized to 0 in the constructor. The class A also has a member function print(), which prints the value of x to the console.
 
	- The setValue() function is a friend function of class A and takes an object o of class A and an integer a as parameters. The function sets the value of x of the object o to the value of a. Since the setValue() function is a friend function of class A, it has access to its private data member x.
 
	- In the main() function, an object o of class A is created, and its print() function is called to display the initial value of x. The setValue() function is then called with the object o and an integer value of 25 as arguments to set the value of x to 25. Finally, the print() function is called again to display the new value of x.
 
	- The use of friend function allows external functions to access and modify the private data members of a class, which can be useful in certain situations where encapsulation needs to be bypassed.
 
	- The program ends by returning 0 from the main() function, indicating that the program ran successfully.
 
Source Code
#include<iostream>
using namespace std;
//Friend Function
class A
{
 
private:
    int x;
public:
    A()
    {
        x=0;
    }
    void print()
    {
        cout<<"X : "<<x<<endl;
    }
    friend void setValue(A &o,int a);
};
 
void setValue(A &o,int a)
{
    o.x=a;
}
 
int main()
{
    A o;
    o.print();
    setValue(o,25);
    o.print();
    return 0;
}
 
Output
X : 0
X : 25
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